I’ve been messing around with some HDR software not really knowing what I’m doing but this looks cool.
Monthly Archives: April 2009
Point, Line, Plane and Volume
More attempts at “art” however this time we had to create a design using the point, line, plane and volume principles.
JetBoy – The Game
Requirements
For your first Gamemaker game, you must construct a new game targeted for the iPhone that is suitable for kids in the 8 to 14 age group. For the assignment this does not mean you have to build it on an iPhone – your prototype game needs only to look like it is while running on a PC for the time being so your customers can provide feedback before moving ahead and deploying it on the iPhone later on.
I made this over about 3 days. Even though I had the assignment since the start of UNI, it was hard to think of a game that I could actually create without having any prior knowledge of Game Maker.
Result: JetBoy Got 97% (Top In The Course)
My initial ideas included a combination of Asteroids and Tetris whilst calling it Testeroids however I was unable to figure out the handling of physics. After messing about getting boxes to move around the screen and behave nicely with each other I started thinking what I could run into. I came across this helicopter game and really liked the gameplay for such a simple idea. In order to appeal to the age group of 8-14 I remebered as a kid thinking how cool it would be to have a jetpack. The game was going to focus on getting JetBoy to school by collecting fruit to power his jetpack. Once I found some sprites of fruit and added them into the game it looked really lame. I swapped the sprites for aliens and went for the whole space theme. At the moment there’s only the one level but I think I’ll work on it a bit more once I’ve got more time.


















